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How to Beat Heolstor the Nightlord — Final Boss Weakness, Phases & Best Team Comp (Nightreign)

Heolstor / Budechiming

The 8th and final Nightlord. Dual HP bar, 4-element rotation in Phase 2, three potential one-shot mechanics. The hardest fight in the base game.

BossHeolstor the Nightlord (Night Aspect)
WeaknessHoly
ResistanceBleed (immune)
Phases2 (dual full HP bars)
Difficulty★★★★★
UnlockComplete the other 7 Nightlords first
WorkaroundAlready-unlocked friend can invite you direct

“Before the endless night stands a figure indistinct — the source of night and the world’s enemy. The path is shown — the original Nightlord stands at the end of the footprints.”

All members equip varied element Relics, especially Holy for slight defense reduction.

  • Ironeye: Long-range revive (critical for post one-shot)
  • Raider: Team damage buff in Phase 2
  • Executor: High burst DPS (drop bleed amplifier, use raw damage)

Heolstor is bleed-immune. Executor mains must swap to raw damage Relics for this fight only.

  • Safe mage comp — Recluse + Ironeye + Raider: Recluse pelts Holy/elemental sorceries from max range, sidestepping the Phase 2 residue-zone death traps. Slower kill, highest survivability.
  • Learning comp — 2× Ironeye + Raider: Two long-range Ultimates mean two revives banked for the liftoff one-shots, so a single mistake doesn’t wipe the run. Best while you’re still learning the fight.
  • Primarily melee combos: sword slashes, thrusts, jumping smashes
  • Each animation previews Phase 2 mechanics — observe carefully
  • Slow-paced, misleadingly easy
  1. Save flasks and Ultimates — Phase 2 doesn’t reset resources and demands more
  2. Focus on dodging fundamentals — only attack on confirmed safe windows
  3. Stay close — extends his attack windup, gives you more reaction time
  4. Bring diverse element damage to chip resistance bars
  5. Aim for smooth transition to Phase 2 with HP/FP/Ultimate buffer
  • ❌ Greeding too many attacks on combos that look finished but have follow-ups
  • ❌ Burning Ultimate too early
  • ❌ Rolling backwards instead of forward (forward dodging traps you in his arena center)

First HP bar depleted → boss absorbs elemental power → completely new fight.

  • Boss rotates one element per 25% HP loss: Fire → Lightning → Magic → Holy (order varies)
  • Each attack now leaves a persistent elemental damage zone on the ground
  • CRITICAL: Roll FORWARD or SIDEWAYS — backward rolls land you in the residual zone = instant death
  • At 75% / 50% / 25% HP, Heolstor flies up to charge a one-shot
  • The instant you see liftoff → sprint to the arena edge, away from center landing point
  • Survivors get free burst damage during his recovery animation

Raider: Hold Ultimate for element transitions (provides critical buff + shield)

Ironeye: Hold Ultimate for post-one-shot revives (most important role)

Executor: Pure DPS during boss cooldown windows

Identify element transition → Avoid persistent zones → Burst during cooldowns

ElementWatch For
FireLingering flame patches — minimum dodge distance is larger
LightningChain attacks across the floor — keep moving
MagicMagic spirals home in slightly — pre-emptive dodge
HolyBright pillars erupt — easier to read but deal massive damage

”Phase 3”? — Clarifying the Final Holy Stage

Section titled “”Phase 3”? — Clarifying the Final Holy Stage”

There is no separate Phase 3 — Heolstor is a two-phase boss. What players call “phase 3” is the final stretch of Phase 2: the last ~25% HP, when the element rotation reaches Holy and the liftoff one-shots (75% / 50% / 25%) come fastest. Treat the last quarter as the real exam:

  • Holy pillars hit hardest — keep all-element or Holy-resist Relics active
  • Bank one revive (Ironeye Ultimate) specifically for the final liftoff
  • Don’t greed the kill — one backward roll into a Holy residue zone ends the run

If attempting solo:

  • Wylder or Ironeye recommended (kiting + survivability)
  • Bring Dew of the Night (2 auto-revives)
  • Pre-fight inventory: Holy buff item, anti-element greases
  • Expect 30-50 attempts for first solo clear
  • ❌ No traditional “cheese” — boss design prevents it
  • Friend invite bypass: an already-unlocked friend can invite you to fight him directly, skipping the 7 prior Nightlords

Victory cutscene

After defeat:

  1. Each player enters their own Roundtable Hold
  2. Talk to the NPC at the cliff edge → triggers ending cinematic
  3. Unlocks:
    • Final outfit set in dressing room
    • Last Vessel in Pot Merchant shop
    • Dawn trophy
  4. All expeditions remain replayable
  5. Character side-quest logs in Roundtable can be revisited for individual character endings
  • Phase-by-phase video breakdown (Bilibili / YouTube)
  • Search: Heolstor solo clear ironeye or (see Chinese guide)

Q: Can I respec Relics mid-expedition? A: No, Relics lock at expedition start. Plan accordingly.

Q: What’s the maximum allowed time per Nightlord fight? A: No hard timer in the boss arena itself, but the run’s overall timer doesn’t apply once Phase 1 starts.

Q: Why does my bleed do nothing? A: Heolstor is bleed-immune. Swap to raw damage Relics for this fight.

Q: Phase 2 keeps killing me in one shot — what am I missing? A: You’re rolling backwards. Forward or sideways only to escape elemental residue zones.

Q: How do I know which element is coming? A: Boss’s body glows with the current element color between transitions. Memorize the color cues.

Final Boss Guide & Best Build for Heolstor the Nightlord YouTube ↗
How To MASTER Heolstor — In-Depth Boss Guide & Moveset Analysis YouTube ↗