Pick a Nightfarer, choose how many relic slots you’ve unlocked (Vessels expand 3 → 5),
and fill each slot. The planner shows your coverage (status proc, team heal, rune
economy, class signature), flags boss-aware warnings (like bleed relics against the
bleed-immune final boss), and gives you a share link .
Nightfarer Executor Ironeye Raider Recluse Wylder Guardian Duchess Revenant Scholar (DLC) Undertaker (DLC)
Relic slots 3 4 5
Planning for — (no specific Nightlord) — Gladius (Holy) Adel (Poison) Gnoster (—) Maris (Lightning) Libra (—) Fulgor (Bleed) Caligo (Fire/Bleed) Heolstor (Holy, bleed-immune)
Slot 1 (empty) Starting Weapon Adds Status (Bleed/Frost) Weapon Status Matching Nightlord Weakness Flask Heals Nearby Allies Rune Acquisition Boost (Self + Team) Bleed Damage Amplifier Frost Tread (AoE frost on dash) Stoneword Cage (trap + frost) Stamina Recovery on Hit Stagger / Poise Damage Boost Team Buff Duration + Mark Generation Boost FP Regen on Element Mark Absorb Sixth Sense Recharge
Slot 2 (empty) Starting Weapon Adds Status (Bleed/Frost) Weapon Status Matching Nightlord Weakness Flask Heals Nearby Allies Rune Acquisition Boost (Self + Team) Bleed Damage Amplifier Frost Tread (AoE frost on dash) Stoneword Cage (trap + frost) Stamina Recovery on Hit Stagger / Poise Damage Boost Team Buff Duration + Mark Generation Boost FP Regen on Element Mark Absorb Sixth Sense Recharge
Slot 3 ★ (empty) Starting Weapon Adds Status (Bleed/Frost) Weapon Status Matching Nightlord Weakness Flask Heals Nearby Allies Rune Acquisition Boost (Self + Team) Bleed Damage Amplifier Frost Tread (AoE frost on dash) Stoneword Cage (trap + frost) Stamina Recovery on Hit Stagger / Poise Damage Boost Team Buff Duration + Mark Generation Boost FP Regen on Element Mark Absorb Sixth Sense Recharge
Slot 4 (empty) Starting Weapon Adds Status (Bleed/Frost) Weapon Status Matching Nightlord Weakness Flask Heals Nearby Allies Rune Acquisition Boost (Self + Team) Bleed Damage Amplifier Frost Tread (AoE frost on dash) Stoneword Cage (trap + frost) Stamina Recovery on Hit Stagger / Poise Damage Boost Team Buff Duration + Mark Generation Boost FP Regen on Element Mark Absorb Sixth Sense Recharge
Slot 5 (empty) Starting Weapon Adds Status (Bleed/Frost) Weapon Status Matching Nightlord Weakness Flask Heals Nearby Allies Rune Acquisition Boost (Self + Team) Bleed Damage Amplifier Frost Tread (AoE frost on dash) Stoneword Cage (trap + frost) Stamina Recovery on Hit Stagger / Poise Damage Boost Team Buff Duration + Mark Generation Boost FP Regen on Element Mark Absorb Sixth Sense Recharge
Beta prototype
Effect-level planner. Nightreign’s exact relic colors and per-character slot layouts
aren’t fully public, and relic effects have no published numeric values — so this tool
analyzes coverage and synergy rather than inventing stat totals. Relic effects and
per-character priorities come from our Relics & Builds guide .
中文版:遗物构筑模拟器 · See also the Team Comp Recommender .
Every Nightfarer starts with 3 slots , expandable to 5–6 via Vessels .
The character Goblet (from side quests) grants a 3rd slot that accepts any color .
Relics lock at expedition start — you can’t respec mid-run, so plan first.
Universal pick: Flask Heals Nearby Allies turns the whole team into healers.